By the time I was finished with this, the final blender file was 41.6Mb! With such a reduction in polycount, this will no doubt result in nice savings on rendering performance. Thanks to the polygon merge function that Blender has, it was possible to remove these in a matter of seconds. A problem that the Driver city exporter had is that it'd occasionally duplicate polygon faces anything upto 9 times. To put it into perspective, the blender file I started with was around 90mb. The textures of this have been upgraded to 4K for improved fidelity via Gigapixel.ĥ) An extensive optimization process was performed with the city. The scale of the bridge is significantly bigger than the bridge Driver originally came with.
This was combined with Drivers original Roads/Pavements in order to maintain consistency. This involved me having to add curved gradients to the base's of each of the slopes.Ĥ) Golden Gate Bridge has been replaced with a modified version of Flight Simulator X's Golden Gate Bridge.
This was painstakingly done one at a time by hand.ģ) The slopes have been modified to play better with BeamNGs physics engine. An enhanced version of Driver 1's San Francisco arrives to BeamNG!ġ) Multiple spawn points allowing you to visit San Franciscos landmarks with ease.Ģ) All 903 2D Tree's replaced with BeamNGs 3D ones.